Moe Anthropomorphism

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Moe Anthropomorphism

Working Title: Creating Virtual Community using Moe Anthropomorphism

Description of Concept and Significance of Creative Work

            Moe anthropomorphism is selected since it draws from the rich Japanese artwork of Gijinka, implying the personification or “humanoid.” Therefore, this artwork project is the creation of a humanoid form that will personify human characters with human characteristics. The second reason for the Moe anthropomorphism is that it will make use of the theory of “anthropomorphism” where non-human things like inanimate objects and animals are given human traits and characteristics. Further, this research intends to make the artwork “Moe anthropomorphism,” by making the creation “Moe,” implying the Japanese sub-culture of feeling of attraction towards specific type of videogame, comic, or anime character. This research will draw its inspiration for “Moe” from the 2channel online forum, to create a character that elicits burning passion and attraction from fans. “Moe” is not limited to gender or living things, this research will apply the concept to the creation of the humanoid character. “Moe” is also associated with infatuation of love, and for this reason, to make the humanoid character attractive to views, the research will apply the concept. To make the creation more interesting, the research will apply the concept of “Gap Moe,” implying a character with two contradictory personality and physical traits. The reason, is to add flavor to the character in order for it to attract the attention of viewers and to ensure that the series has a sustainable life cycle. This artistic style is selected since it easily created with technologies and can adapt to current video games, and virtual societies. The basic materials required for this project entail, a computer, sketch pads, and pencils, Moe software.

 

Aim of Research Thesis

The aim of this research is to make an investigation of the use of the characters in “Moe anthropomorphism” from the different perspectives of Gijinka, anthropomorphism, Moe, Gap Moe, among others. The goal is to investigate how these concepts apply to the creation of this type of artwork. In addition, given that Moe anthropomorphism has found a place in the world, this research shall investigate how other cultures apply the Japanese artwork. Of interest for this research is the use of the Moe anthropomorphism artwork in online communities, virtual societies, and games by different societies. The intention of this research is to investigate the use of Moe Anthropomorphism artwork in online resources like the Virtual Novel. This is because the artwork in the virtual novel gives the reader a private experience by having characters with different personalities. It is important to make this investigation given that in the western world, the virtual novel is taken as an erotic tool.

Proposed Research Method

  1. Qualitative Research Method

In order, to meet these objectives qualitative research will be used to collect, analyze and interpret the research questions. Research is the “careful systematic investigation of a field of knowledge taken in order to establish facts and answer questions.”[1] The research will make use of the qualitative research “emphasis on processes and meaning that are not rigorously examined, measured, in terms of amount, quantity, intensity, or frequency.”[2] This is because this study is interested in the, discovery, and interpretation rather than hypothesis testing.[3] Qualitative research is presented as more fluid and flexible as compared to quantitative research, since it emphasizes on “discovering unanticipated findings and opportunities of altering research in response to serendipitous occurrences.”[4] This implies that qualitative research often follows the philosophical paradigm of interpretivism, where the research makes sense from interpretations of reality. Therefore, this study will make use of interpretation of secondary sources to identify the theories and concepts used in the creation of Moe Anthropomorphism. This is necessary since the background research on the form of artwork identifies that there are different concepts that can be used in the creation of this type of art. Since, there is different artistic methods in place, this research therefore finds a need to make use of the qualitative research method.

  1. Case study

The research will draw evidence of the use of Moe Anthropomorphism from various sources to investigate the style of the artwork, the forms, and the application. The reason for carry out that case study method arises from the fact that it will provide the study dynamic view of the concepts of “Moe” and “anthropomorphism”, as well as other concepts like “Gijinka,” and “Gap Moe” applicable to this form of art. This is because this method offers research a dynamic view as the researcher is required to look at both sides of the coin. The method also is based on a philosophical paradigm that will guide this research in creating an artwork that makes use of the principles of “Moe” and “Anthropomorphism” effectively. This is by the positivist approach, which requires the researcher to have a view of events from outside and from the view of empirical concerns, implying that the observations must be subjected to investigation. Therefore, using this method, the research will carry out an in depth interpretation of information on the meaning of Gijinka as applied to Moe Anthropomorphism art. It will also seek to find information from scholarly literature on how to create the artwork from non-human forms and give them human characteristics.

  1. Gathering of Information on Moe Anthropomorphism

Documentary sources of data will be used to supplement the convectional quantitative scientific data collection methods and assist in overcoming the limitations of these methods. Documentary evidence used in this research acted as the method for cross validating information that is to be gathered from the literature review and observations made in the process of critique of literature. Documentary evidence will provide this research with guidelines that assist in the investigation process.

  1. Creation of the ArtWork and Timeline

Having gathered required information on the concepts and theory of Moe Anthropomorphism, and the application of the theories of Gijinka and Gap Moe to Moe Anthropomorphism, this research will embark on the development of the artwork. The background of the research should take two weeks to develop the character based on the theories. Three weeks will be required for the creation of the character, their persona, traits, preferences, and profile. The research will prepare a draft report of the creation of the artwork in a week, with the final report taking two weeks to complete and compile.

 

Bibliography

Bryman, A 1984, ‘The debate about quantitative and qualitative research: a question of method or epistemology?’ The British Journal of Sociology, vol.35, no.1, pp.75-92.

Denzin, N and Lincoln, Y 1994, Handbook of qualitative Research. California, USA: Sage publications, pp.3-5.

Kumar, R 2005, Research Methodology-a step-by-step guide for Beginners, 2 edn., Singapore, Person Education.

Noor, KBM 2008, ‘Case Study: A Strategy Research Methodology’, American Journal of Applied Sciences, vol.5, no.11, pp.1602-1604.

 

[1] Kumar, R 2005, Research Methodology-a step-by-step guide for Beginners, 2 edn., Singapore, Person Education, p.23.

[2] Denzin, N and Lincoln, Y 1994, Handbook of qualitative Research. California, USA: Sage publications, p.3.

 

[3] Noor, KBM 2008, ‘Case Study: A Strategy Research Methodology’, American Journal of Applied Sciences, vol.5, no.11, p.1602.

[4] Bryman, A 1984, ‘The debate about quantitative and qualitative research: a question of method or epistemology?’ The British Journal of Sociology, vol.35, no.1, pp.78.

 

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